Hip_GL_ShaderImpl.compileShader

Undocumented in source. Be warned that the author may not have intended to support it.
  1. bool compileShader(GLuint shaderID, string shaderSource)
  2. bool compileShader(VertexShader vs, string shaderSource)
    class Hip_GL_ShaderImpl
    bool
    compileShader
    (
    VertexShader vs
    ,)
  3. bool compileShader(FragmentShader fs, string shaderSource)

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